Hacking the Heist


Publication/Creation Date
2018
Creators/Contributors
Cuseum (creator)
Isabella Stewart Gardner Museum (creator)
Media Type
News Broadcast
Persuasive Intent
Information
Description
Hacking the Heist is an AR app that digitally re-places art stolen from Boston's Isabella Stewart Gardener museum back into the original frame. 

This app demonstrates the AR category of Controlled Space. In this category, digital content is used to support and reinforce the values promoted by actual environments. In a controlled space, both virtual content and physical location are aligned in terms of the values they represent, which are usually dictated by familiar functions of material environments.   

Read more: 
Cuseum. "Hacking the Heist." (2018) https://www.hackingtheheist.com/.

Cascone, Sarah. "Paintings Stolen in America’s Biggest Art Heist Have Returned to Their Frames—Thanks to Augmented Reality." Artnet News, March 26, 2018. 
HCI Platform
Carryables
Discursive Type
Inventions
Location on Body
Hand
Marketing Keywords
Hacking The Heist
Source
https://www.youtube.com/watch?v=Xm44f_EAzRc&t=3s

Date archived
August 12 2020
Last edited
October 13 2020
How to cite this entry
Cuseum, Isabella Stewart Gardner Museum. (2018). "Hacking the Heist". CBS. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/4714