Real-Life Holodeck? 'Star Trek' Tech Uses VR to Solve Global Problems

Real-Life Holodeck? 'Star Trek' Tech Uses VR to Solve Global Problems


Publication Title
Live Science
Publication/Creation Date
June 29 2016
Creators/Contributors
Edd Gent (creator)
New York University (NYU) (contributor)
Winslow Burleson (contributor)
The National Aeronautics And Space Administration (NASA) (contributor)
Humanyze (contributor)
Persuasive Intent
Information
Description
On the cult sci-fi TV show "Star Trek," crewmembers aboard the USS Enterprise could explore simulated environments or participate in interactive virtual experiences — anything from walking around lush forests to trying to solve a Sherlock Holmes-style mystery — as a way to mentally escape the confines of the starship or take a break from daily activities.

While the fictional Holodeck from the hit series was mainly used by the "Star Trek" characters for recreational purposes, could such an immersive virtual-reality (VR) environment help people tackle global problems like climate change or drug policy? Researchers at New York University (NYU) think so, and they are designing their own version of the technology to create a cyberlearning environment of the future.
HCI Platform
Wearables
Location on Body
Eye, Not On The Body
Source
https://www.livescience.com/55228-star-trek-inspired-holodeck.html

Date archived
February 5 2018
Last edited
April 28 2019
How to cite this entry
Edd Gent. (June 29 2016). "Real-Life Holodeck? 'Star Trek' Tech Uses VR to Solve Global Problems". Live Science. Live Science. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/2752