Virtual reality — from the living room to the classroom
Publication/Creation DateMay 12 2016
DescriptionThere is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster have been continuously employed in elementary schools across the country, but the most common software used in education today is the web, word processors and spreadsheets.
Date archivedJanuary 31 2018
Last editedFebruary 7 2018