Virtual reality — from the living room to the classroom

Virtual reality — from the living room to the classroom


Publication Title
TechCrunch
Publication/Creation Date
May 12 2016
Creators/Contributors
David Baszucki (creator)
Persuasive Intent
Information
Description
There is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster have been continuously employed in elementary schools across the country, but the most common software used in education today is the web, word processors and spreadsheets.
HCI Platform
Wearables
Location on Body
Eye
Technology Keywords
Virtual Reality (VR), Video Games, 3D
Source
https://techcrunch.com/2016/05/12/virtual-reality-from-the-living-room-to-the-classroom/

Date archived
January 31 2018
Last edited
February 7 2018
How to cite this entry
David Baszucki. (May 12 2016). "Virtual reality — from the living room to the classroom". TechCrunch. Verizon Media. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/2745