10 Reasons To Use Virtual Reality In The Classroom


Publication Title
TeachThought
Publication/Creation Date
February 1 2017
Creators/Contributors
Maria Galanis (creator)
Andrea Trudeau (creator)
Ashley McCann (creator)
Sylvia Duckworth (creator)
Media Type
Graphical Image
Persuasive Intent
Academic
Description
Using a graphic created by Maria Galanis and Andrea Trudeau, Ashley McCann elaborates on 10 different ways that virtual reality (VR) can be used in the classroom to teach children new things. Examples include:

1.   Travel to and explore places all over the world without leaving the classroom.
2.   Develop empathy for communities in crisis by stepping into their shoes.
3.   Experience different careers first-hand.
4.   Explore the depths of the ocean and the vastness of space.
5.   Time travel to key events and places from the past.
6.   Explore within the human body.
7.   Allow students to share their world with others by creating their own VR content.
8.   Discover how VR can be used in other industries like medicine, engineering, entertainment and real estate.
9.   Explore how VR can be integrated into every subject area and curriculum.
10. Promote curiosity and wonder.

 
HCI Platform
Wearables
Location on Body
Head, Eye
Technology Keywords
Virtual Reality (VR)
Marketing Keywords
Source
https://www.teachthought.com/technology/10-reasons-use-virtual-reality-classroom/

Date archived
December 14 2017
Last edited
April 8 2018
How to cite this entry
Maria Galanis, Andrea Trudeau, Ashley McCann, Sylvia Duckworth. (February 1 2017). "10 Reasons To Use Virtual Reality In The Classroom". TeachThought. TeachThought. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/2674