Incorporating Fictionality into the Real Space: A Case of Enhanced TCG

Publication/Creation Date
September 9 2015
Monami Takahashi (creator)
Keisuke Irie (creator)
Tatsuo Nakajima (creator)
Waseda University (contributor)
Media Type
Journal Article
Persuasive Intent
This paper strives to investigate the possibilities of minimizing the boundary between the real and the fictional virtual space. As a case study, we have developed Enhanced TCG that replaces real components of the trading card game in the real space with fictional components. It also integrates the real and fictional space using transmedia storytelling. In Enhanced TCG, a player sees the enhanced space using a head mounted display. We found that achieving immersion is a key factor to make our approach successful. The transformation from the real components to fictional components changes the meaning of the real space to more emotionally engage a player beyond the real space. This idea offers a lot of new promising opportunities like enhancing gamification by incorporating Fictionality through UbiComp technologies.
HCI Platform
Discursive Type
Location on Body

Date archived
November 6 2015
Last edited
March 29 2018
How to cite this entry
Monami Takahashi, Keisuke Irie, Tatsuo Nakajima. (September 9 2015). "Incorporating Fictionality into the Real Space: A Case of Enhanced TCG ". ISW2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)C 2015. International Joint Conference On Pervasive And Ubiquitous Computing Adjunct Publication. Fabric of Digital Life.