• MAGIC Pointing for Eyewear Computers
MAGIC Pointing for Eyewear Computers
MAGIC Pointing for Eyewear Computers
MAGIC Pointing for Eyewear Computers

MAGIC Pointing for Eyewear Computers


Publication/Creation Date
September 11 2015
Creators/Contributors
IT University Of Copenhagen (contributor)
Google Inc. (contributor)
Vuzix (contributor)
EU Marie Curie Network (contributor)
ICareNet (contributor)
Shahram Jalaliniya (creator)
Diako Mardanbegi (creator)
Thomas Pederson (creator)
Persuasive Intent
Academic
Description
In this paper, we propose a combination of head and eye movements for touchlessly controlling the ”mouse pointer” on eyewear devices, exploiting the speed of eye pointing and accuracy of head pointing. The method is a wearable computer-targeted variation of the original MAGIC pointing approach which combined gaze tracking with a classical mouse device. The result of our experiment shows that the combination of eye and head movements is faster than head pointing for far targets and more accurate than eye pointing.
HCI Platform
Wearables
Discursive Type
Inventions
Location on Body
Eye

Date archived
October 14 2015
Last edited
August 9 2018
How to cite this entry
Shahram Jalaliniya, Diako Mardanbegi, Thomas Pederson. (September 11 2015). "MAGIC Pointing for Eyewear Computers". 2015 ACM International Symposium on Wearable Computers (ISWC 2015). International Symposium On Wearable Computers. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/1274