Sculpting Beyond the Screen
Sculpting Beyond the Screen
Sculpting Beyond the Screen
Sculpting Beyond the Screen
Sculpting Beyond the Screen

Sculpting Beyond the Screen


Publication Title
ResearchGate
Publication/Creation Date
September 3 2014
Creators/Contributors
Saad Rustam Khattak (contributor)
Andrew Hogue (contributor)
Ontario Tech University (contributor)
Persuasive Intent
Academic
Description
We live in a world where digital content must be created at a rapid pace. Video games, television, film, and educational training content require the creation of highly realistic 3D assets. Attempting to mimic the flexibility of clay, digital sculpting tools have entered the scene that allow artists to create 3D models with finer detail that has never before been possible. However, these tools utilize either a standard pen-tablet or mouse keyboard interface limiting the interaction paradigm and potentially impacting the creative process. We present the design of a multi-modal digital sculpting interface that uses stereoscopic 3D visuals, finger gestures on a multi-touch table, voice-activated control and in-the-air hand tracking to sculpt 3D models in a more natural and performance orientated manner. Our system enables the user to use their fingers to volumetrically deform the 3D surface in ways that are approximated in today's tools.
HCI Platform
Other
Discursive Type
Inventions

Date archived
August 28 2015
Last edited
November 28 2018
How to cite this entry
(September 3 2014). "Sculpting Beyond the Screen". ResearchGate. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/1199