Introducing the Biometric Storyboards Tool for Games User Research
Publication/Creation Date
October 22 2015Description
In this paper, a tool that facilitates GUR is presented with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.Technology Keywords
Computer Games,
Computer Graphics,
User Interfaces,
Facial Electromyography (EMG),
BioSt Tool,
Video Games,
Games Design,
Galvanic Skin Response (GSR),
Cardiac Interbeat Intervals (IBIs),
Electroencephalography (EEG),
NeXuS SDK ,
Timestamp Display,
Electrodermal Activity (EDA),
BiometricsKeywords
Physiology,
Prototypes,
Muscles,
User Experience,
Affective Evaluation,
Physiological Evaluation,
Storytelling,
Correlation ,
Emotions,
First-Person Shooter (FPS) ,
Familiarity ,
Games,
Games User Research (GUR)
Date archived
August 26 2015Last edited
November 28 2018