Introducing the Biometric Storyboards Tool for Games User Research

Publication Title
IEEE Xplore
Publication Date
October 22 2015
Pejman Mirza-Babaei (contributor)
Lennart Nacke (contributor)
Pejman Mirza-Babaei (creator)
Lennart Nacke (creator)
Media Type
Journal Article
Persuasive Intent
In this paper, a tool that facilitates GUR is presented with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.
HCI Platform
Discursive Type
Location on Body
Cheek, Forehead

How to cite this entry
Pejman Mirza-Babaei, Lennart Nacke. (October 22 2015). "Introducing the Biometric Storyboards Tool for Games User Research ". IEEE Xplore. Fabric of Digital Life.