Introducing the Biometric Storyboards Tool for Games User Research

Publication Title
IEEE Xplore
Publication/Creation Date
October 22 2015
Lennart Nacke (contributor)
Pejman Mirza-Babaei (creator)
Lennart Nacke (creator)
University Of Ontario Institute Of Technology (contributor)
Media Type
Journal Article
Persuasive Intent
In this paper, a tool that facilitates GUR is presented with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.
HCI Platform
Discursive Type
Location on Body
Cheek, Forehead

Date archived
August 26 2015
Last edited
November 28 2018
How to cite this entry
Pejman Mirza-Babaei, Lennart Nacke. (October 22 2015). "Introducing the Biometric Storyboards Tool for Games User Research ". IEEE Xplore. Fabric of Digital Life.