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"Video Games"
The Next Hot Housing Market Is Out of This World. It’s in the Metaverse.
Game on: how tech companies are betting on the metaverse | FT Film
The Metaverse’s Dark Side: Here Come Harassment and Assaults
Epic Games believes the Internet is broken. This is their blueprint to fix it.
Valve’s Gabe Newell imagines “editing” personalities with future headsets
Pokémon Go’s live events drove nearly $250 million in tourism revenue last year
Study explores how social movements can use virtual worlds
Black Mirror Season 5 - Striking Vipers - First fight scene
Harry Potter: Wizards Unite first look — Warner Bros. and Niantic show off long-awaited mobile game
Black Mirror - Bandersnatch - Official Trailer
Cybershoes VR Accessory Lets You Walk Through Your Favorite Virtual Reality Game
AI defeated humans at StarCraft II. Here’s why it matters.
AlphaStar: The inside story
Virtual Reality: Ethical Challenges and Dangers
BeBop Data Glove Hands-On at CES 2019: Virtual and real worlds merge
HTC Vive Pro Eye Hands-On: Eye tracking technology in virtual reality
Niantic to Use AR to Enhance World Tourism
Robots and virtual reality in the Arctic: Tech-focused makerspace opens in Iqaluit
Virtual reality program aims to help seniors with cognitive impairment exercise at home
TrendHunter Quantum Capture Virtual Human Platforms
Gaming becomes the latest addiction
MIX: The Smallest AR Glasses with Immersive 96°FoV (vol 2)
Lenovo’s Mirage Solo makes the case for standalone Daydream headsets
Lenovo Mirage Solo with Daydream
HTC Vive Pro hands on
Introducing Oculus Go
Could a Videogame Strengthen Your Aging Brain?
Neuroreality: The New Reality is Coming. And It’s a Brain Computer Interface.
Tech Adoption Climbs Among Older Adults - Pew Research Centre
Virtual reality is here—and with it, perhaps, the possibility of the complete physical experience of killing someone, without harming a soul
Black Mirror Season 3 - PlayTest - Introducing Saito Gemu
Sounds from the 90s
Black Mirror - Season 3 - Official Trailer
Do “Brain-Training” Programs Work?
Robbing Pokémon Go Players: It’s Super Effective!
Virtual reality — from the living room to the classroom
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AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2022)
Augmentation technologies: Agency, Affordances, and Enculturation of Augmentation Technologies (2022-2023)
Augmentation technologies: Competencies, Design Considerations, and New Roles for Work with Augmentation Technologies and AI (2022-2023)
Augmentation technologies: Professional Direction for Human-AI Interaction (2022-2023)
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
Contemporary Telepathics (2016-2023)
Cultural Reality - A VR Experience (2019)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Exoskeleton Project (2016-2021)
Finding the Metaverse (2021-2023)
Human-centered Design for Augmented Reality (AR) (2018-2023)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
Using Technology to Navigate Foreign Lands and Cultures (2020)
Virtual Reality and Pedagogy (2017)
Wearable Tech and the Woman Question (2017)
Writing Futures: Collaborative, Algorithmic, Autonomous (2022-2023)
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27 - exurb1a
8 classic films to learn from now that virtual reality is real
A Morning of META
A Supercomputer in the Palm of Your Hand
A brain implant to help quadriplegics move
AI defeated humans at StarCraft II. Here’s why it matters.
AlphaStar: The inside story
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