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"Study"
Smartwatches Sense Hand Activity (CHI 2019)
World's First Wearable Perioneal Dialysis Device Receives FDA Breakthrough Status
Happy with a 20% chance of sadness
Burgers grown in a lab are heading to your plate. Will you bite?
Left Unchecked, Artificial Intelligence Can Become Prejudiced All On Its Own
Indirect Reciprocity and the Evolution of Prejudicial Groups
First in-home test of brain-computer communication by ALS patients offers promise amidst challenges
How MR Turns Firstline Workers Into Change Agents
Speech Through Skin: Haptic Communications Research
Purdue Phoneme Project Creates New Haptic Communications Future
Eye Movements During Everyday Behavior Predict Personality Traits
Military-Funded Study Successfully Tests 'Prosthetic Memory' Brain Implants
Algorithms Identify People with Suicidal Thoughts
OUR FITBITS, OUR (AGING)SELVES? DIGITAL SELF-TRACKING AND EMBODIED AGING
Could a Videogame Strengthen Your Aging Brain?
Selfie app 'spots early signs of pancreatic cancer'
Robotic exoskeletons show promise as tool to help kids with cerebral palsy walk easier
Omega Ophthalmics is an eye implant platform with the power of continuous AR
Oculus Shuts Down Its Film Studio as Virtual Reality (VR) Still Struggles to Catch On
Stanford researchers develop brain-controlled typing for people with paralysis
A case study on older adults’ long-term use of an activity tracker
Breathing Room in Monitored Space: The Impact of Passive Monitoring Technology on Privacy in Independent Living
UCSF Adam Gazzaley’s Neuroscape Lab: Video Game Research to Improve Mind Quality
Creating Gaze Annotations in Head Mounted Displays
Affordances for Self-tracking Wearable Devices
No Longer Wearing: Investigating the Abandonment of Personal Health-Tracking Technologies on Craigslist
ProximityHat – A Head-Worn System for Subtle Sensory Augmentation with Tactile Stimulation
Magnetic Input for Mobile Virtual Reality
Exploring Current Practices for Battery Use and Management of Smartwatches
CapCouch: Home Control With a Posture-Sensing Couch
Filtering Visual Information for Reducing Visual Cognitive Load
Improving GPS-based Indoor-Outdoor Detection with Moving Direction Information from Smartphone
Smart-Watch Life Saver: Smart-Watch Interactive-Feedback System for Improving Bystander CPR
Drone & Me: An Exploration Into Natural Human-Drone Interaction
Object Hallmarks: Identifying Object Users Using Wearable Wrist Sensors
Staring Pain in the Face--Software 'Reads' Kids' Expressions to Measure Pain Levels
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Aging, Culture, and Technology (2018-2022)
Contemporary Telepathics (2016-2023)
Digital Health Devices and Strategies (2020)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2021)
Human-centered Design for Augmented Reality (AR) (2018-2023)
Kids' Wearables Project (2010-2016)
What Language Sounds Like: Wearable Devices in Translation Communication (2019)
Writing Futures: Collaborative, Algorithmic, Autonomous (2022-2023)
and 2 more
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Abdomen
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and 15 more
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Human-Computer Interaction Institute (HCII)
ACT Project
AWAK Technologies
Adam Gazzaley
Agnes Gruenerbl
Akane Sano
Alex Ahmed
and 226 more
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3D printing
Accelerometers
Activity Trackers
Actuators
Affective Computing
Algorithms
and 146 more
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AWAK Peritoneal Dialysis Device (AWAK PD)
AWAK Technologies
Akili Interactive
Alphabet
Amazon
Android Wear
Apple Watch
and 94 more
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Accessibility
Activity
Affordances
Ageism
Aging
Alzheimer’s Disease
Amputees
and 168 more
title
A case study on older adults’ long-term use of an activity tracker
Affordances for Self-tracking Wearable Devices
Algorithms Identify People with Suicidal Thoughts
Brain-Controlled Exoskeleton Making Strides
Breathing Room in Monitored Space: The Impact of Passive Monitoring Technology on Privacy in Independent Living
Burgers grown in a lab are heading to your plate. Will you bite?
CapCouch: Home Control With a Posture-Sensing Couch
Could a Videogame Strengthen Your Aging Brain?
Creating Gaze Annotations in Head Mounted Displays
Drone & Me: An Exploration Into Natural Human-Drone Interaction
Exploring Current Practices for Battery Use and Management of Smartwatches
Eye Movements During Everyday Behavior Predict Personality Traits
Filtering Visual Information for Reducing Visual Cognitive Load
First in-home test of brain-computer communication by ALS patients offers promise amidst challenges
Happy with a 20% chance of sadness
How Ageism Contributes to the Second-Level Digital Divide: The Case of Canadian Seniors
How MR Turns Firstline Workers Into Change Agents
Improving GPS-based Indoor-Outdoor Detection with Moving Direction Information from Smartphone
Indirect Reciprocity and the Evolution of Prejudicial Groups
Left Unchecked, Artificial Intelligence Can Become Prejudiced All On Its Own
Magnetic Input for Mobile Virtual Reality
Military-Funded Study Successfully Tests 'Prosthetic Memory' Brain Implants
No Longer Wearing: Investigating the Abandonment of Personal Health-Tracking Technologies on Craigslist
OUR FITBITS, OUR (AGING)SELVES? DIGITAL SELF-TRACKING AND EMBODIED AGING
Object Hallmarks: Identifying Object Users Using Wearable Wrist Sensors
Oculus Shuts Down Its Film Studio as Virtual Reality (VR) Still Struggles to Catch On
Omega Ophthalmics is an eye implant platform with the power of continuous AR
ProximityHat – A Head-Worn System for Subtle Sensory Augmentation with Tactile Stimulation
Purdue Phoneme Project Creates New Haptic Communications Future
Researchers Build Brain-Machine Interface to Control Prosthetic Hand
Robotic exoskeletons show promise as tool to help kids with cerebral palsy walk easier
Selfie app 'spots early signs of pancreatic cancer'
Smart-Watch Life Saver: Smart-Watch Interactive-Feedback System for Improving Bystander CPR
Smartwatches Sense Hand Activity (CHI 2019)
Speech Through Skin: Haptic Communications Research
Stanford researchers develop brain-controlled typing for people with paralysis
Staring Pain in the Face--Software 'Reads' Kids' Expressions to Measure Pain Levels
TEDxGeorgiaTech - Jenay Beer - Meet Your Grandparents' Assistant: The Domesticated Robot
UCSF Adam Gazzaley’s Neuroscape Lab: Video Game Research to Improve Mind Quality
World's First Wearable Perioneal Dialysis Device Receives FDA Breakthrough Status
and 33 more
Publication Title
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
BBC News
DocWire News
Forbes
Frontiers in Human Neuroscience
Futurism
Gerontechnology
IEEE Spectrum
Journal of Technologies and Human Usability
Live Science
MIT Technology Review
National Institute of Biomedical Imaging and Bioengineering
Nature: International Journal of Science
Purdue Engineering
Purdue University
STAT News
Scientific Reports
Stanford University
TEDxTalks
TechCrunch
The Gerontologist
The Washington Post
UC San Diego Health System
UH Moment
University of Houston
Wired
and 21 more