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Search: "Interacting"
Microsoft Guidelines for Human-AI Interaction

Microsoft Guidelines for Human-AI Interaction

Kuo: Second-Generation Apple AR Headset to Launch in 2024 With Lighter Design, Redesigned Battery System, and More

Kuo: Second-Generation Apple AR Headset to Launch in 2024 With Lighter Design, Redesigned Battery System, and More


Snap is already delivering on the future Meta is promising


Zuckerberg’s ‘metaverse’ will need to navigate potential pitfalls, experts say

Satya Nadella Ignite 2021: Mesh for Microsoft Teams

Satya Nadella Ignite 2021: Mesh for Microsoft Teams


Mark Zuckerberg and Why Facebook is Rebranding to Meta

Watch Facebook reveal AR glasses Project Nazare

Watch Facebook reveal AR glasses Project Nazare

Project Aria Update | Facebook Reality Labs Research

Project Aria Update | Facebook Reality Labs Research

Update: A year of progress with Project Aria

Update: A year of progress with Project Aria

Apple Watch and iPhone hold tantalizing clues to Apple’s future AR glasses

Apple Watch and iPhone hold tantalizing clues to Apple’s future AR glasses

Facebook is researching AI systems that see, hear, and remember everything you do

Facebook is researching AI systems that see, hear, and remember everything you do

Ego4D: Teaching AI to perceive the world through your eyes

Ego4D: Teaching AI to perceive the world through your eyes

Teaching AI to perceive the world through your eyes

Teaching AI to perceive the world through your eyes


Epic Games believes the Internet is broken. This is their blueprint to fix it.

An Artificial Intelligence Helped Write This Play. It May Contain Racism

An Artificial Intelligence Helped Write This Play. It May Contain Racism

Facebook Wants Us to Live in the Metaverse

Facebook Wants Us to Live in the Metaverse

Technology Futures: Projecting the Possible, Navigating What’s Next

Technology Futures: Projecting the Possible, Navigating What’s Next

Facebook Reality Labs - Human-Computer Interaction at the Wrist

Facebook Reality Labs - Human-Computer Interaction at the Wrist

Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025

Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025


“You can actually feel like you’re in the same place”: Microsoft Mesh powers shared experiences in mixed reality


Sophia the robot maker plans mass rollout amid pandemic


What's Hot at CES 2021

Vuzix’s new microLED smart glasses look like tech you’d actually want to wear on your face

Vuzix’s new microLED smart glasses look like tech you’d actually want to wear on your face

Vuzix Next Generation Smart Glasses CES 2021

Vuzix Next Generation Smart Glasses CES 2021

LG Display's transparent OLED screens and bendable TV at CES 2021

LG Display's transparent OLED screens and bendable TV at CES 2021

Meet GPT-3. It Has Learned to Code (and Blog and Argue).

Meet GPT-3. It Has Learned to Code (and Blog and Argue).

Amelia Digital Employee Builder

Amelia Digital Employee Builder

XR Talks: Defining the AR Cloud, Part I

XR Talks: Defining the AR Cloud, Part I


Ultraleap - How to Turn Touchscreens into Touchless Interfaces

All-new ZapBox: 6-DoF Mixed Reality for $40 by Zappar

All-new ZapBox: 6-DoF Mixed Reality for $40 by Zappar

WeRobot2020: Involving Seniors in Developing Privacy Best Practices

WeRobot2020: Involving Seniors in Developing Privacy Best Practices

Why Amelia - The Most Human AI

Why Amelia - The Most Human AI

Tech Trends 2020: AI elevating human experience

Tech Trends 2020: AI elevating human experience


Robot friends: Why people talk to chatbots in times of trouble


U.S. company offers at-home hologram machines


Covid-19: Mask wearing detection with Pepper the robot

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Augmentation technologies: Dimensions, Scope and Classification for Augmentation Technologies
AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2022)
Augmentation technologies: Augmentation Technologies and AI – An Ethical Design Futures Framework
Augmentation technologies: Agency, Affordances, and Enculturation of Augmentation Technologies
Augmentation technologies: Competencies, Design Considerations, and New Roles for Work with Augmentation Technologies and AI
Augmentation technologies: Professional Direction for Human-AI Interaction
Augmentation technologies: Socio-ethical Consequences and Design Futures
Augmentation technologies: Strategic and Tactical Approaches to Designing Ethical Futures for Augmentation Technologies and AI
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
Blockchain and Decentralization (2019)
Body-Modifying Technologies and the Rights of Self-Governance Within and Outside of National Defense (2017)
Brain-Implanted Artificial Intelligence (AI) (2018-2022)
CHAR: Cultural Heritage Augmented Reality Apps (2020)
COVID-19 Tech (2020-2022)
Challenges with Improving Workplace Communication (2020)
Contemporary Telepathics (2016-2023)
Cryptographic Identities (2016-2017)
Cultural Reality - A VR Experience (2019)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Digital Translation Technologies for Healthcare Settings (2020)
Emerging Audio-based Platforms and Participant Communities (2020)
Emerging Technologies for Business Communication (2019)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2021)
Finding the Metaverse (2021-2022)
Fostering a Culture of Transcreation for Improving Mistranslation and Miscommunication (2020)
Human-centered Design for Augmented Reality (AR) (2018-2022)
Humanoid Robots (2017-2023)
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Policy and Privacy Implications of Ingestibles (2020-2021)
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Social Support Technologies for Seniors Project (2020)
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Surveillance, Sousveillance, and Security Technologies: A variety of wearable computing devices (2019)
Tactical (Dis)Connection in Smart Cities (2021)
The AR Cloud: Tech imaginaries, Future Risks and Potential Affordances (2021)
The Embodied Classroom: Technologies Used For Secondary Composition Pedagogy (2019)
The Therapist In My Pocket: Mental Health Conversational Agents (2020)
The Wearable Past (2018)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
Using Technology to Navigate Foreign Lands and Cultures (2020)
VR as a Sales Tactic (2019)
Virtual Reality and Pedagogy (2017)
Wearable Tech and the Woman Question (2017)
Wearables and Carryables for Everyday Communication: Past, Present, Future (2019)
What Language Sounds Like: Wearable Devices in Translation Communication (2019)
Workplace Sociality and Wellbeing (2017-2020)
Writing Futures: Collaborative, Algorithmic, Autonomous (2022-2023)
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"Robust and Soft Elastomeric Electronics Tolerant to Our Daily Lives"
"The Power of Dreams"
"Truth or Dare"
#GordonTestDrive
#PixelsMovie
'Self-sufficient Wireless Transmitter Powered by Foot-pumped Urine Operating Wearable MFC'
'You are not a Gadget'
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'Apple Glass' details leaked, will cost $499 and work with prescriptions
'It almost becomes a family member': Jibo robot owners brace for eventual shut down
(Smart)Watch Your Taps: Side-Channel Keystroke Inference Attacks using Smartwatches
1,000,000,000 on Facebook
10,000 baby boomers turn 65 in the US every day – can Silicon Valley help with 'happier ageing'?
2167: Indigenous Storytelling in VR (clip)
3-D Printed Milk Cap That Can Tell When Milk Has Spoiled
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2014 IEEE Games Entertainment and Media Conference
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
24 Life
3RDiTEK
AR Insider
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