Real-Life Holodeck? 'Star Trek' Tech Uses VR to Solve Global Problems
Publication/Creation Date
June 29 2016Description
On the cult sci-fi TV show "Star Trek," crewmembers aboard the USS Enterprise could explore simulated environments or participate in interactive virtual experiences — anything from walking around lush forests to trying to solve a Sherlock Holmes-style mystery — as a way to mentally escape the confines of the starship or take a break from daily activities.
While the fictional Holodeck from the hit series was mainly used by the "Star Trek" characters for recreational purposes, could such an immersive virtual-reality (VR) environment help people tackle global problems like climate change or drug policy? Researchers at New York University (NYU) think so, and they are designing their own version of the technology to create a cyberlearning environment of the future.Augments
Exploring,
Solving,
Learning,
Collaborating,
Improving,
Researching,
Living,
Building,
Creating,
Imagining,
Sharing,
DesigningTechnology Keywords
Holographics,
Virtual Reality (VR),
Real-Time,
Supercomputers,
Movement Tracking,
Physiological Monitors,
3D Printing,
Temperature Sensors,
Robotics,
Virtual Assistants,
High Definition Camera,
3D Sound System,
Sociometric Badges,
Data Analytics,
Ambient InteractionSource
https://www.livescience.com/55228-star-trek-inspired-holodeck.html
Date archived
February 5 2018Last edited
April 28 2019