Designing Group Fitness Swimming Exergames: A Case Study

Designing Group Fitness Swimming Exergames: A Case Study


Publication/Creation Date
September 9 2015
Creators/Contributors
Korea Advanced Institute Of Science And Technology (KAIST) (contributor)
Microsoft Research Asia (contributor)
Woohyeok Choi (creator)
Joohyun Kim (creator)
Jeungmin Oh (creator)
Darren Edge (creator)
Uichin Lee (creator)
Media Type
Journal Article
Persuasive Intent
Academic
Discursive Type
Inventions
Description
Recently, HCI-related communities have explored ways to enhance conventional group fitness through interactive technologies. As one such approach, we considered how to design exertion games (exergames) for group fitness. In this poster, we examined group fitness swimming as a case study, and designed SwimTrain, an exergame for this group activity. Our game focuses on helping multiple swimmers set and maintaining an appropriate exercise intensity through both competition and collaboration. We also explored several implementation issues, such as device settings, input methods, and game feedback.
HCI Platform
Wearables
Relation to Body
On
Related Body Part
Arm, Ear

Date archived
November 1 2015
Last edited
July 5 2021
How to cite this entry
Woohyeok Choi, Joohyun Kim, Jeungmin Oh, Darren Edge, Uichin Lee. (September 9 2015). "Designing Group Fitness Swimming Exergames: A Case Study ". 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct). International Joint Conference On Pervasive And Ubiquitous Computing Adjunct Publication. Fabric of Digital Life. https://fabricofdigitallife.com/Detail/objects/1343