Magnetic Input for Mobile Virtual Reality


Publication/Creation Date
September 10 2015
Creators/Contributors
Christopher Riederer (creator)
Boris Smus (creator)
Google Inc. (contributor)
Columbia University (contributor)
Persuasive Intent
Academic
Discursive Type
Inventions
Description
Modern smartphones can create compelling virtual reality (VR) experiences through the use of VR enclosures, devices that encase the phone and project stereoscopic renderings through lenses into the user’s eyes. Since the touch screen in such designs is typically hidden inside an enclosure, the main interaction mechanism of the device is not accessible. We present a new magnetic input mechanism for mobile VR devices which is wireless, unpowered, inexpensive, provides physical feedback, requires no calibration, and works reliably on the majority of modern smartphones. This is the main input mechanism for Google Cardboard, of which there are over one million units. We show robust gesture recognition, at an accuracy of greater than 95% across smartphones and assess the capabilities, accuracy and limitations of our technique through a user study.

Presented at the Wearable Interfaces Panel Session, ISWC 2015.
HCI Platform
Wearables
Relation to Body
On
Related Body Part
Eye

Date archived
October 7 2015
Last edited
July 5 2021
How to cite this entry
Christopher Riederer, Boris Smus. (September 10 2015). "Magnetic Input for Mobile Virtual Reality". 2015 ACM International Symposium on Wearable Computers (ISWC 2015). International Symposium On Wearable Computers. Fabric of Digital Life. https://fabricofdigitallife.com/Detail/objects/1266