Sculpting Beyond the Screen
Publication/Creation DateSeptember 3 2014
DescriptionWe live in a world where digital content must be created at a rapid pace. Video games, television, film, and educational training content require the creation of highly realistic 3D assets. Attempting to mimic the flexibility of clay, digital sculpting tools have entered the scene that allow artists to create 3D models with finer detail that has never before been possible. However, these tools utilize either a standard pen-tablet or mouse keyboard interface limiting the interaction paradigm and potentially impacting the creative process. We present the design of a multi-modal digital sculpting interface that uses stereoscopic 3D visuals, finger gestures on a multi-touch table, voice-activated control and in-the-air hand tracking to sculpt 3D models in a more natural and performance orientated manner. Our system enables the user to use their fingers to volumetrically deform the 3D surface in ways that are approximated in today's tools.
Date archivedAugust 28 2015
Last editedJuly 5 2021