• A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games
A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games
A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games
A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games
A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games

A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games


Publication Title
IEEE Xplore
Publication/Creation Date
October 23 2014
Creators/Contributors
Justin Cuaresma (contributor)
I Scott MacKenzie (contributor)
I Scott MacKenzie (creator)
Justin Cuaresma (creator)
Media Type
Journal Article
Persuasive Intent
Academic
Description
A user study was performed to compare two non-touch input methods for mobile gaming: tilt-input and facial tracking. User performance was measured on a mobile game called StarJelly installed on a Google Nexus 7 HD tablet. The tilt-input method yielded significantly better performance. Although tilt-input was superior, participants praised facial tracking as challenging and innovative.
HCI Platform
Other
Discursive Type
Inventions
Location on Body
Hand, Head

Date archived
August 27 2015
Last edited
August 9 2018
How to cite this entry
I Scott MacKenzie, Justin Cuaresma. (October 23 2014). "A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games". IEEE Xplore. IEEE. Fabric of Digital Life. https://fabricofdigitallife.com/Detail/objects/1196