• Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Biometric Storyboards Tool for Games User Research

Introducing the Biometric Storyboards Tool for Games User Research


Publication Title
IEEE Xplore
Publication/Creation Date
October 22 2015
Creators/Contributors
Lennart Nacke (contributor)
Pejman Mirza-Babaei (creator)
Lennart Nacke (creator)
Ontario Tech University (contributor)
Media Type
Journal Article
Persuasive Intent
Academic
Discursive Type
Inventions
Description
In this paper, a tool that facilitates GUR is presented with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player's physiological state, a player's self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.
HCI Platform
Other
Related Body Part
Cheek, Forehead

Date archived
August 26 2015
Last edited
July 5 2021
How to cite this entry
Pejman Mirza-Babaei, Lennart Nacke. (October 22 2015). "Introducing the Biometric Storyboards Tool for Games User Research ". IEEE Xplore. Fabric of Digital Life. https://fabricofdigitallife.com/Detail/objects/1194