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Augments:
Creating
Lenovo Project Chronos
Spatial AI: Samsung's New Plan to Transform Your Home With Voice Commands
ENGAGE | Professional Metaverse Platform
The possibilities of the metaverse
New Ways | Meta Quest Pro
Meta Connect Keynote 2022 - Meta Workrooms Coming to Zoom
Meta Connect Keynote 2022 - Meta and Microsoft Bring Teams, 365 Apps to Quest 2 VR
Meta Connect Keynote 2022 - Next Generation Avatars
Meta Connect Keynote 2022 - Opening
Meta Connect Keynote 2022 - Meta Quest Pro Reveal
Introducing Make-A-Video: An AI system that generates videos from text
Introducing iPhone 14 Pro | Apple
How to Use Jasper Art
Algorithms Can Now Mimic Any Artist. Some Artists Hate It
'An Engine for the Imagination': The Rise of AI Image Generators
Leading Standards Organizations and Companies Unite to Drive Open Metaverse Interoperability
Futures Week 2022 - The Internet of Things
Game on: how tech companies are betting on the metaverse | FT Film
A Novelist and an AI Cowrote Your Next Cringe-Read
Project Cambria Preview - Mixed Reality with Presence Platform
Mark Zuckerberg Just Showed How Meta's Next Mixed Reality VR Headset Will Work
Meta Project Cambria Demo
Watch Google Reveal New Conversational AI (LaMDA 2)
Getting Started With Jasper - Jasper University
Algorithmic Impact Assessment tool
Writesonic: The Revolutionary AI-Powered Content Creation Platform
Article Forge - Generate 1,500+ word articles automatically
DALL·E 2 Explained
It’s Like GPT-3 but for Code—Fun, Fast, and Full of Flaws
Rethinking the entwinement between artificial intelligence and human learning: What capabilities do learners need for a world with AI?
The African software developers using AI to fight inequality
ARitize Maps: Metaverse Creation App
Best AI writer of 2022
A Decade of Snap: The Future of Snap
Jarvis.ai Demo: AI That Writes Ads, Emails, and Blog Posts
Building Virtual Worlds with Omniverse (GTC November 2021 Keynote Part 4)
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Augmentation technologies: Dimensions, Scope and Classification for Augmentation Technologies
AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2022)
Augmentation technologies: Augmentation Technologies and AI – An Ethical Design Futures Framework
Augmentation technologies: Agency, Affordances, and Enculturation of Augmentation Technologies
Augmentation technologies: Competencies, Design Considerations, and New Roles for Work with Augmentation Technologies and AI
Augmentation technologies: Pedagogical Direction for Cultivating Augmentation Technology and AI Literacies
Augmentation technologies: Professional Direction for Human-AI Interaction
Augmentation technologies: Strategic and Tactical Approaches to Designing Ethical Futures for Augmentation Technologies and AI
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
Biotechnology and Human Health: Harvesting the technology of plants and microbes to augment the human body (2019)
Blockchain and Decentralization (2019)
Brain-Implanted Artificial Intelligence (AI) (2018-2022)
CHAR: Cultural Heritage Augmented Reality Apps (2020)
COVID-19 Tech (2020-2022)
Challenges with Improving Workplace Communication (2020)
Contemporary Telepathics (2016-2022)
Cultural Reality - A VR Experience (2019)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Emerging Audio-based Platforms and Participant Communities (2020)
Emerging Technologies for Business Communication (2019)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2021)
Expanding intimacy: An institutional exploration of sex robots (2021)
Finding the Metaverse (2021-2022)
Human-centered Design for Augmented Reality (AR) (2018-2022)
Humanoid Robots (2017-2022)
Japanese Technologies (2020)
Political Deepfakes: Cultural Discourses of Synthetic Audio-Visual Manipulations (2021)
Race, Algorithmic Bias, and Artificial Intelligence: Expert Talks by Researchers and Artists (2020)
Robots That Care (2020)
Social Support Technologies for Seniors Project (2020)
Surveillance Issues and Technologies
Surveillance, Sousveillance, and Security Technologies: A variety of wearable computing devices (2019)
Tactical (Dis)Connection in Smart Cities (2021)
The AR Cloud: Tech imaginaries, Future Risks and Potential Affordances (2021)
The Embodied Classroom: Technologies Used For Secondary Composition Pedagogy (2019)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
VR as a Sales Tactic (2019)
Virtual Reality and Pedagogy (2017)
Writing Futures: Collaborative, Algorithmic, Autonomous (2022)
and 34 more
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Cathy Hackl
John Wirth
The United Nations Educational, Scientific and Cultural Organization UNESCO
Valentina Emiliani
6D.ai
9to5Google
AGE-WELL
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20kW Laser Power
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$VOTE
1 the Road
2001: A Space Odyssey
3D Systems
3duniversum
5DT Data Glove Ultra
6D.ai
and 847 more
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2020 US Elections
80ies
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AI Literacy
Ableism
Academia
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and 483 more
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"Reimagining Aging in the Mid 21st Century" - Andrew Sixsmith at #BCTECH Summit 2018 | Why Elder Care is the Next Billion-Dollar Market
$21.6 million funding from DARPA to build window into the brain
'An Engine for the Imagination': The Rise of AI Image Generators
'Eyeborg' filmmaker can record 30 minutes of footage with his Terminator-style prosthetic EYE that glows red and has an embedded video camera
'Insect Man' Uses Implanted Antenna to Hear Colors
10 Reasons To Use Virtual Reality In The Classroom
2018 Imagine Cup World Finalist Showcase: Team smartARM
and 426 more
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2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
9to5Google
AI Content Dojo
ARPost
Adam Montandon
Aeon
Amazon Web Services
and 148 more