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Location on the Body:
Arm ➜ Hand
It's a Big Year for ‘Clean Tech’ at CES
[CES 2021] Personalized Services | Samsung
Targus CES 2021 - Antimicrobial Solutions
LG Teases Rollable Phone!
LG Display's transparent OLED screens and bendable TV at CES 2021
OrCam’s AI-based reading device wins prestigious CES 2021 innovation award
Niantic AR tech
From Foldable Phones to Stretchy Screens
The robot shop worker controlled by a faraway human
Introducing Amazon Halo: A new way to help you measure and improve your health
FM POC with Telexistence Model-T
Robot friends: Why people talk to chatbots in times of trouble
Star Wars inspires new smart skin
The ID-Cap™ System - Revolutionizing Remote Patient Monitoring
Institutional Literacies: Engaging Academic IT Contexts for Writing and Communication
Together mode in Microsoft Teams
Cortana in Microsoft Teams | Easily collaborate with voice assistance
The rise and fall of Adobe Flash
Student Centeredness as Innovation: The Creation of an AI-Powered Virtual Assistant by and for Students
SAP Fieldglass Contingent Workforce Management
Ontario Launching New Coronavirus Contact Tracing App
Facial Recognition: Last Week Tonight with John Oliver (HBO)
IBM will no longer offer, develop, or research facial recognition technology
Huma COVID-19 Healthcare Solution
Google’s AR tool helps you measure two meters to maintain proper social distancing
Ethical guidelines for COVID-19 tracing apps
Experiments with Google - SODAR
Facebook teases a vision of remote work using augmented and virtual reality
Mixed Reality concept for remote work from Facebook
What it’s like to interpret for coronavirus patients remotely
Google Meet for Companies and Organizations
iCIMS - 3 Recruiting Suites, 1 Powerful Platform
PinPoint Case Study: Attracting 4x More Candidates for BDO Greenlight
Collaborative Autoethnography Reflection from Danielle Stambler
Workable Video Interviews
Lightkey In Action - Text Prediction Software For Windows
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collection
AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2020)
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
Blockchain and Decentralization (2019)
Body-Modifying Technologies and the Rights of Self-Governance Within and Outside of National Defense (2017)
CHAR: Cultural Heritage Augmented Reality Apps (2020)
COVID-19 Tech (2020-2021)
Challenges with Improving Workplace Communication (2020)
Collaborative Authoethnography (2020)
Contemporary Telepathics (2016-2021)
Cryptographic Identities (2016-2017)
Cultural Reality - A VR Experience (2019)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Digital Translation Technologies for Healthcare Settings (2020)
Emerging Audio-based Platforms and Participant Communities (2020)
Emerging Technologies for Business Communication (2019)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2020)
Fostering a Culture of Transcreation for Improving Mistranslation and Miscommunication (2020)
Human-centered Design for Augmented Reality (AR) (2018-2021)
Humanoid Robots (2017-2021)
Japanese Technologies (2020)
Kids' Wearables Project (2010-2016)
Non-Traditional Prosthetics (2019)
Policy and Privacy Implications of Ingestibles (2020)
Replacing Human Decision-Making Through Automated Tracking Systems (ATS) in Hiring Processes (2020)
Social Support Technologies for Seniors Project (2020)
Surveillance Issues and Technologies
Surveillance, Sousveillance, and Security Technologies: A variety of wearable computing devices (2019)
The Embodied Classroom: Technologies Used For Secondary Composition Pedagogy (2019)
The Therapist In My Pocket: Mental Health Conversational Agents (2020)
The Wearable Past (2018)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
Using Technology to Navigate Foreign Lands and Cultures (2020)
Virtual Reality and Pedagogy (2017)
Wearable Tech and the Woman Question (2017)
Wearables and Carryables for Everyday Communication: Past, Present, Future (2019)
What Language Sounds Like: Wearable Devices in Translation Communication (2019)
Workplace Sociality and Wellbeing (2017-2020)
Writing Futures: Collaborative, Algorithmic, Autonomous (2021)
and 33 more
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Human-Computer Interaction Institute (HCII)
Kate O'Flaherty
Nitish Thakor
The United Nations Educational, Scientific and Cultural Organization UNESCO
20th Century Fox
6D.ai
7Reasons
and 1353 more
Technology
120x160 Pixel Display
2.5 Inch Screen
2D
2x Low Light Performance
32-Bit System
3D
3D Animation
and 916 more
Marketing
"How About It" By Topher Mohr and Alex Elena
#GordonTestDrive
007
100% Enthusiasm
2016 Presidential Election
5DT Data Glove Ultra
6D.ai
and 1041 more
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80ies
90ies
AI Literacy
Ableism
Abstract Art
Accessibility
Accessories
and 640 more
title
"French Art Exhibit 'Mirages & Miracles' Combines Sculptures, Drawings & AR."
#31DaysofARVRinEDU: Day 13: Narrator AR
'BlackBerry There Then, There Now' fan video
'Body Hacking' Movement Rises Ahead Of Moral Answers
1,000,000,000 on Facebook
10,000 baby boomers turn 65 in the US every day – can Silicon Valley help with 'happier ageing'?
3 things you need to consider when designing AR Communication App
and 701 more
Publication Title
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
24x7 Breaking News
A.I. Writer
ARPost
ARVRinEDU
and 254 more