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Location on the Body:
Head
Monkey MindPong
Elon Musk’s Neuralink says this monkey is playing Pong with its mind
Wearable 'Crown' Boosts Users' Productivity With Brain Analysis
Facebook Reality Labs - Human-Computer Interaction at the Wrist
The Crown - Shift into focus
Mark Zuckerberg subtly criticizes Apple’s rumored AR and VR headset plans in new interview
Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025
Introducing Microsoft Mesh
“You can actually feel like you’re in the same place”: Microsoft Mesh powers shared experiences in mixed reality
Facebook Is Considering Facial Recognition For Its Upcoming Smart Glasses
Elon Musk’s Neuralink Could Start Human Trials This Year
A New Company Pursues Total Recall—Starting With Zoom
Elon Musk says his start-up Neuralink has wired up a monkey to play video games using its mind
Razer Project Hazel | World's Smartest Mask
Razer has created a concept N95 mask with RGB and voice projection
AirPop Active+ animation explainer
It's a Big Year for ‘Clean Tech’ at CES
Vuzix’s new microLED smart glasses look like tech you’d actually want to wear on your face
Vuzix Next Generation Smart Glasses CES 2021
France to start research into 'enhanced soldiers'
TIME The Best Inventions of 2020: A New Kind of Interface
LG PuriCare Wearable Air Purifier : As easy as breathing?
To own an AR future, Niantic wants to build a smarter map of the world
Niantic AR tech
The robot shop worker controlled by a faraway human
Accessibility’s nextgen breakthroughs will be literally in your head
The Tech Behind the Mind-Reading Pangolin Dress Could Lead to Wireless—and Batteryless—Exoskeleton Control
PANGOLIN SCALES BCI + Dress: ‘Neurotechnology meets FashionTech’
Neuralink Progress Update, Summer 2020
The Brain Implants That Could Change Humanity
A Dogfight Renews Concerns About AI's Lethal Potential
FM POC with Telexistence Model-T
Canadian smart glasses going 'offline' weeks after company bought by Google
Wrongfully Accused by an Algorithm
Elon Musk’s Neuralink Will Be Able To Stream Music Directly To Your Brain
Japanese startup creates 'connected' face mask for coronavirus new normal
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collection
AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2020)
Autosurveillance and Affordances of Personal Agency and Security (2017)
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
Biotechnology and Human Health: Harvesting the technology of plants and microbes to augment the human body (2019)
Body-Modifying Technologies and the Rights of Self-Governance Within and Outside of National Defense (2017)
Brain-Implanted Artificial Intelligence (AI) (2018-2021)
CHAR: Cultural Heritage Augmented Reality Apps (2020)
COVID-19 Tech (2020-2021)
Challenges with Improving Workplace Communication (2020)
Collaborative Authoethnography (2020)
Contemporary Telepathics (2016-2021)
Cryptographic Identities (2016-2017)
Cultural Reality - A VR Experience (2019)
Digital Health Devices and Strategies (2020)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Digital Translation Technologies for Healthcare Settings (2020)
Emerging Audio-based Platforms and Participant Communities (2020)
Emerging Technologies for Business Communication (2019)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2020)
Fostering a Culture of Transcreation for Improving Mistranslation and Miscommunication (2020)
Human-centered Design for Augmented Reality (AR) (2018-2021)
Humanoid Robots (2017-2021)
Implanted and Embedded Medical Devices (2019)
Japanese Technologies (2020)
Kids' Wearables Project (2010-2016)
Non-Traditional Prosthetics (2019)
Smart Contact Lenses (2008-2016)
Social Support Technologies for Seniors Project (2020)
Surveillance Issues and Technologies
Surveillance, Sousveillance, and Security Technologies: A variety of wearable computing devices (2019)
The Wearable Past (2018)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
Using Technology to Navigate Foreign Lands and Cultures (2020)
VR as a Sales Tactic (2019)
Virtual Reality and Pedagogy (2017)
Wearable Tech and the Woman Question (2017)
Wearables and Carryables for Everyday Communication: Past, Present, Future (2019)
What Language Sounds Like: Wearable Devices in Translation Communication (2019)
Workplace Sociality and Wellbeing (2017-2020)
Writing Futures: Collaborative, Algorithmic, Autonomous (2021)
and 35 more
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ANTVR
Acumen
Andrew Pollack
Kate O'Flaherty
Kaylee Fagan
PogoTec
Rokid
and 2599 more
Technology
1D
24-electrode array
2D
3-Axis- Accelerometer
300-baud Modem
360 Degree Positional Tracking
360 Degree Viewing
and 1687 more
Marketing
"How About It" By Topher Mohr and Alex Elena
"Let's All Hate Toronto"
#GDC15
#GordonTestDrive
#throughglass
#womansday
007
and 1908 more
Keyword
80ies
90ies
AI Literacy
Ableism
Academia
Accents
Accessibility
and 912 more
title
#HUAWEI X GENTLE MONSTER EYEWEAR
$149 Babaali Bluetooth Cycle Helmet with Bone Conduction Technology
'Apple Glass' details leaked, will cost $499 and work with prescriptions
'Eyeborg' filmmaker can record 30 minutes of footage with his Terminator-style prosthetic EYE that glows red and has an embedded video camera
'Hyper-Reality' Shows A Dark Reality For Augmented Reality
'Insect Man' Uses Implanted Antenna to Hear Colors
'Snow Crash' TV Series Coming to HBO Max, Neal Stephenson to Executive Produce
and 1346 more
Publication Title
1000 Cuts Journey
2014 IEEE Games Entertainment and Media Conference
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
3RDiTEK
9to5Mac
and 562 more