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HCI Platform:
Wearables
Keyword:
Accessibility
Open AR Cloud - Digitally upgrading our physical reality
HTC Vive Pro Eye Hands-On: Eye tracking technology in virtual reality
About OrCam MyEye 2
‘It’s become a gold rush’: Inside the race to create smart shoes, custom razors and high-tech devices for the over-65 crowd
Experiencing content: Heuristics for human-centered design for augmented reality
AR for the blind is straight out of Star Trek
The $1 Billion Company That’s Building Wearable AI For Blind People
THOUGHT-READING MACHINES AND THE DEATH OF LOVE
How we can use light to see deep inside our bodies and brains | Mary Lou Jepsen
The Inspiration Behind IQbuds - Cofounder's Story
Device to Cloud Computer Vision Demo Applications
When disability tech is just a marketing exercise
Silver Chain EMMR experience - Holographic Doctor
KIT Wristband
Scewo - Wheelchair Mobility of Tomorrow
No peeking: Humans play computer game using only direct brain stimulation
Navigating a 2D Virtual World Using Direct Brain Stimulation
A Reboot For Wheelchair That Can Stand Up And Climb Stairs
New Smart Glove Turns Sign Language into Text and Speech
This revolutionary wheelchair can climb stairs!
This Technology Wants to Make Wheelchairs Obsolete | Cyborg Nation
ProximityHat – A Head-Worn System for Subtle Sensory Augmentation with Tactile Stimulation
Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game
The Exoskeleton's Hidden Burden
Dot - Braille Smartwatch
When Celebrating Accessible Technology is Just Reinforcing Ableism
Scalevo - The Stairclimbing Wheelchair - ETH Zurich
Hybrid Ekso Bionic Suit Demo
Powered to Play: A mixed reality game for people driving powered chairs
Make It Wearable Episode 4 Becoming Superhuman.mp4
Make It Wearable Episode 4 Becoming Superhuman
ReWalk Exoskeleton from ReWalk Robotics
FingerReader - Wearable Text-Reading Device
Progress versus ableism: The case of Ekso
Mobile Lorm Glove - A communication device for deaf-blind people. - YouTube.mp4
Mobile Lorm Glove - A communication device for deaf-blind people.
Second Life with BCI - YouTube.mp4
Second Life with BCI
Next 36
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collection
Aging, Culture, and Technology (2018-2020)
Contemporary Telepathics (2016-2021)
Exoskeleton Project (2016-2020)
Human-centered Design for Augmented Reality (AR) (2018-2021)
Social Support Technologies for Seniors Project (2020)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
Writing Futures: Collaborative, Algorithmic, Autonomous (2021)
Location on the Body
Arm
Brain
Calf
Ear
Entire body
Eye
Finger
Hand
Head
Hip
Knee
Leg
Skin
Wrist
and 7 more
Augments
Accessing
Aging
Assisting
Being
Building
Caring
Climbing
and 63 more
People/Companies/Related Entities
Abha Bhattarai
Amnon Shashua
Andrea Stocco
Ann Hill Duin
CBS Interactive Inc.
Carmen Branje
Christopher McGowan
and 113 more
Technology
3D
3D Models
Accelerometers
Active Braille Technology
Alarms
Alerts
Algorithms
and 149 more
Marketing
Augmented World Expo™ (AWE)
Berkeley Lower Extremity Exoskeleton (BLEEX)
Best Buy
Blind Hero
Bluetooth
Bluetooth 4.0
CES 2019
and 81 more
Keyword
Ableism
Accessibility
Accidents
Affordable
Age-in-Place
Agency
Aging
and 95 more
title
A Reboot For Wheelchair That Can Stand Up And Climb Stairs
AR for the blind is straight out of Star Trek
About OrCam MyEye 2
Device to Cloud Computer Vision Demo Applications
Dot - Braille Smartwatch
Experiencing content: Heuristics for human-centered design for augmented reality
FingerReader - Wearable Text-Reading Device
HTC Vive Pro Eye Hands-On: Eye tracking technology in virtual reality
How we can use light to see deep inside our bodies and brains | Mary Lou Jepsen
Hybrid Ekso Bionic Suit Demo
KIT Wristband
Make It Wearable Episode 4 Becoming Superhuman
Mobile Lorm Glove - A communication device for deaf-blind people.
Navigating a 2D Virtual World Using Direct Brain Stimulation
New Smart Glove Turns Sign Language into Text and Speech
No peeking: Humans play computer game using only direct brain stimulation
Open AR Cloud - Digitally upgrading our physical reality
Powered to Play: A mixed reality game for people driving powered chairs
Progress versus ableism: The case of Ekso
ProximityHat – A Head-Worn System for Subtle Sensory Augmentation with Tactile Stimulation
ReWalk Exoskeleton from ReWalk Robotics
Scalevo - The Stairclimbing Wheelchair - ETH Zurich
Scewo - Wheelchair Mobility of Tomorrow
Second Life with BCI
Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game
Silver Chain EMMR experience - Holographic Doctor
THOUGHT-READING MACHINES AND THE DEATH OF LOVE
The $1 Billion Company That’s Building Wearable AI For Blind People
The Exoskeleton's Hidden Burden
The Inspiration Behind IQbuds - Cofounder's Story
This Technology Wants to Make Wheelchairs Obsolete | Cyborg Nation
This revolutionary wheelchair can climb stairs!
When Celebrating Accessible Technology is Just Reinforcing Ableism
When disability tech is just a marketing exercise
‘It’s become a gold rush’: Inside the race to create smart shoes, custom razors and high-tech devices for the over-65 crowd
and 28 more
Publication Title
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
Cooper Hewitt
Crippled Scholar
Engadget
Fash Nerd
Fast Company
Frontiers in Robotics and AI
IEEE ProComm
IEEE Xplore
Intel: Make it Wearable
MIT Media Lab
NPR
New York Post
Newsy - Technology
TED Talks
The Atlantic
The Outline
The Society Pages
The Washington Post
UW Today
Wired
ZDNet
and 16 more