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The Next Hot Housing Market Is Out of This World. It’s in the Metaverse.
People Forced to "Go to Work" in the Metaverse Say It's a Complete Nightmare
Metaverse Landlords Are Creating a New Class System
In-Cabin Experience : Ready Care
The Dee Movie | Meet the BMW i Vision Dee
Meet the Neuralink Cofounder Who Left and Started a Competitor That's Now Rapidly Catching Up
Neuralink Show-and-Tell - Visual Prosthesis Research
Neuralink Co-Founder Unveils Rival Company That Won't Require Patients to Drill Holes in Their Skull
Announcing the Science Eye
Tuvalu turns to metaverse as rising seas threaten existence
Apple Is Building A 3D Mixed-Reality World, But Don’t Call It Metaverse
Oculus Founder Builds VR Headset That Kills User If They Die in Game
ENGAGE | Professional Metaverse Platform
The possibilities of the metaverse
ANA Avatar XPRIZE: NimbRo Avatar Semifinals Team Video
New Ways | Meta Quest Pro
Meta Connect Keynote 2022 - Zuckerberg Reveals Future Tech Meta Is Developing for the Metaverse
Meta Connect Keynote 2022 - Meta Workrooms Coming to Zoom
Meta Connect Keynote 2022 - Meta and Microsoft Bring Teams, 365 Apps to Quest 2 VR
Meta Connect Keynote 2022 - Next Generation Avatars
Meta Connect Keynote 2022 - Opening
Meta Connect Keynote 2022 - Meta Quest Pro Reveal
Facebook misinformation is bad enough. The metaverse will be worse.
Leading Standards Organizations and Companies Unite to Drive Open Metaverse Interoperability
Futures Week 2022 - The Internet of Things
Game on: how tech companies are betting on the metaverse | FT Film
Female avatar sexually assaulted in Meta VR platform, campaigners say
The US Military Is Building Its Own Metaverse
Project Cambria Preview - Mixed Reality with Presence Platform
Mark Zuckerberg Just Showed How Meta's Next Mixed Reality VR Headset Will Work
Meta Project Cambria Demo
Breaking down language barriers with augmented reality | Google
Google shows off AR glasses that might make a case for augmented reality
Fat, Tired, and Insecure: Supernatural VR Makes Working Out More Accessible Than Ever
Immersive VR: empowering kids to survive in fire, flood, and war
LGBTQ+ VR Museum: Trailer
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Augmentation technologies: Dimensions, Scope and Classification for Augmentation Technologies (2022-2023)
AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2022)
Augmentation technologies: Augmentation Technologies and AI – An Ethical Design Futures Framework (2022-2023)
Augmentation technologies: Agency, Affordances, and Enculturation of Augmentation Technologies (2022-2023)
Augmentation technologies: Professional Direction for Human-AI Interaction (2022-2023)
Augmentation technologies: Socio-ethical Consequences and Design Futures (2022-2023)
Augmentation technologies: Strategic and Tactical Approaches to Designing Ethical Futures for Augmentation Technologies and AI (2022-2023)
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
Brain-Implanted Artificial Intelligence (AI) (2018-2022)
CHAR: Cultural Heritage Augmented Reality Apps (2020)
COVID-19 Tech (2020-2022)
Challenges with Improving Workplace Communication (2020)
Collaborative Authoethnography for Building Digital Literacy (2020)
Contemporary Telepathics (2016-2023)
Cryptographic Identities (2016-2017)
Cultural Reality - A VR Experience (2019)
Digital Health Devices and Strategies (2020)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Emerging Technologies for Business Communication (2019)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2021)
Finding the Metaverse (2021-2023)
Fostering a Culture of Transcreation for Improving Mistranslation and Miscommunication (2020)
Human-centered Design for Augmented Reality (AR) (2018-2023)
Humanoid Robots (2017-2023)
Implanted and Embedded Medical Devices (2019)
Japanese Technologies (2020)
Kids' Wearables Project (2010-2016)
Non-Traditional Prosthetics (2019)
Smart Contact Lenses (2008-2016)
Social Support Technologies for Seniors Project (2020)
Surveillance Issues and Technologies
Surveillance, Sousveillance, and Security Technologies: A variety of wearable computing devices (2019)
The AR Cloud: Tech imaginaries, Future Risks and Potential Affordances (2021)
The Wearable Past (2018)
Transhumanism, Technology, and Disability: A Critical Perspective (2020)
Using Technology to Navigate Foreign Lands and Cultures (2020)
VR as a Sales Tactic (2019)
Virtual Reality and Pedagogy (2017)
Wearable Tech and the Woman Question (2017)
Wearables and Carryables for Everyday Communication: Past, Present, Future (2019)
Writing Futures: Collaborative, Algorithmic, Autonomous (2022-2023)
and 36 more
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ANTVR
Acumen
Cathy Hackl
Kaylee Fagan
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osterhoutgroup ODG
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24-electrode array
360 Degree Positional Tracking
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"How About It" By Topher Mohr and Alex Elena
"Let's All Hate Toronto"
#GDC15
#GordonTestDrive
#throughglass
#womansday
007
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#HUAWEI X GENTLE MONSTER EYEWEAR
'Apple Glass' could project AR directly onto a wearer's retina
'Apple Glass' details leaked, will cost $499 and work with prescriptions
'Eyeborg' filmmaker can record 30 minutes of footage with his Terminator-style prosthetic EYE that glows red and has an embedded video camera
'Snow Crash' TV Series Coming to HBO Max, Neal Stephenson to Executive Produce
10 Reasons To Use Virtual Reality In The Classroom
1000 Cut Journey Official Trailer
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1000 Cuts Journey
2014 IEEE Games Entertainment and Media Conference
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
9to5Mac
ABC News
ACM Transactions on Cyber-Physical Systems (TCPS)
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