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Technology:
Galvanic Skin Response (GSR)
Introducing the Biometric Storyboards Tool for Games User Research
The Potential and Challenges of Inferring Thermal Comfort at Home Using Commodity Sensors
A Wearable Sensor for Unobtrusive, Long-Term Assessment of Electrodermal Activity
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Chuan-Che Huang
IEEE Transactions on Biomedical Engineering
International Joint Conference On Pervasive And Ubiquitous Computing
Lennart Nacke
MIT Affective Computing Group
MIT Media Lab
Mark W. Newman
Massachusetts Institute Of Technology (MIT)
Ming-Zher Poh
Nicholas C. Swenson
Ontario Tech University
Pejman Mirza-Babaei
Rayoung Yang
Rosalind Picard
University Of Michigan
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Technology
Activity Trackers
Ambient Interaction
BioSt Tool
Biometric Sensors
Biometrics
Cardiac Interbeat Intervals (IBIs)
Computer Games
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Electrodermal Activity (EDA)
Electroencephalography (EEG)
Facial Electromyography (EMG)
Galvanic Skin Response (GSR)
Games Design
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Indoor Sensor
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Machine Learning
NeXuS SDK
Smart Homes
Timestamp Display
User Interfaces
Video Games
Wearable Sensors
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Fitbit
IEEE
Iometric Storyboards (BioSt)
MindMedia
Minuku App
SmartThings
UBICOMP 2015
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Affective Evaluation
Autism
Comfort
Correlation
Emotions
Epilepsy
Familiarity
First-Person Shooter (FPS)
Games
Games User Research (GUR)
Health
Home
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Muscles
Naturalistic Settings
Physiological Evaluation
Physiology
Prototypes
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Sleep
Storytelling
Stressors
Sweat
Sympathetic Nervous System
Temperature
Thermal
User Experience
and 22 more
title
A Wearable Sensor for Unobtrusive, Long-Term Assessment of Electrodermal Activity
Introducing the Biometric Storyboards Tool for Games User Research
The Potential and Challenges of Inferring Thermal Comfort at Home Using Commodity Sensors
Publication Title
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
IEEE Transactions on Biomedical Engineering
IEEE Xplore