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Technology:
User Interfaces
Introducing the Biometric Storyboards Tool for Games User Research
Estimating Visual Attention from a Head Mounted IMU
MAGIC Pointing for Eyewear Computers
Comparing Order Picking Assisted by Head-Up Display versus Pick-by-Light with Explicit Pick Confirmation
ProximityHat – A Head-Worn System for Subtle Sensory Augmentation with Tactile Stimulation
Hot & Tight: Exploring Thermo and Squeeze Cues Recognition on Wrist Wearables
PneuHaptic: Delivering Haptic Cues with a Pneumatic Armband
Design And Implementation Of An Adaptive Wearable Thermal Comfort Data Acquisition Prototype
Enhanced Tradition – Combining Tech and Traditional Clothing
HALO: Wearable Lighting
Drone & Me: An Exploration Into Natural Human-Drone Interaction
Silhouette Interactions – Using the Hand Shadow As Interaction Modality
Envisioning a Smart Home that Can Learn and Negotiate the Needs of Multiple Users
CapCouch: Home Control With a Posture-Sensing Couch
SimpleSkin: Towards Multipurpose Smart Garments
AffectiveWear: Smart Eye Glasses to Recognize Facial Expressions
MEME - Eye Wear Computing to Explore Human Behaviour
Powered to Play: A mixed reality game for people driving powered chairs
Introducing the Leap Motion.mp4
Introducing the Leap Motion
Iron Man 2 - Table Interface
Iron Man 2 - Table Interface
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collection
Human-centered Design for Augmented Reality (AR) (2018-2021)
Japanese Technologies (2020)
Location on the Body
Arm
Back
Buttock
Cheek
Entire body
Eye
Finger
Forehead
Hand
Head
Hip
Not on the body
Spine Torso
Wrist
and 7 more
Augments
Analyzing
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and 28 more
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ACTLab
Albrecht Schmidt
Andrea Bianchi
Anhong Guo
AffectiveWear
Basic Science Research Program
Bo Zhou
and 114 more
Technology
3D
Adaptive Wearable Thermal Comfort System (AWTCS)
Affective Computing
Ambient Interaction
Application Programmer Interface (API)
Artificial Lighting
Augmentation
and 123 more
Marketing
5V Arduino Pro Mini
Apple
Apps4Home
AffectiveWear
Basic Science Research Program
Belkin WeMo Switch
Big Bang Improv
and 59 more
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Accessibility
Accuracy
Affective Evaluation
Behaviour
Body Movement
Casual Interaction
Cinematography
and 82 more
title
AffectiveWear: Smart Eye Glasses to Recognize Facial Expressions
CapCouch: Home Control With a Posture-Sensing Couch
Comparing Order Picking Assisted by Head-Up Display versus Pick-by-Light with Explicit Pick Confirmation
Design And Implementation Of An Adaptive Wearable Thermal Comfort Data Acquisition Prototype
Drone & Me: An Exploration Into Natural Human-Drone Interaction
Enhanced Tradition – Combining Tech and Traditional Clothing
Envisioning a Smart Home that Can Learn and Negotiate the Needs of Multiple Users
Estimating Visual Attention from a Head Mounted IMU
HALO: Wearable Lighting
Hot & Tight: Exploring Thermo and Squeeze Cues Recognition on Wrist Wearables
Introducing the Biometric Storyboards Tool for Games User Research
Introducing the Leap Motion
Iron Man 2 - Table Interface
MAGIC Pointing for Eyewear Computers
MEME - Eye Wear Computing to Explore Human Behaviour
PneuHaptic: Delivering Haptic Cues with a Pneumatic Armband
Powered to Play: A mixed reality game for people driving powered chairs
ProximityHat – A Head-Worn System for Subtle Sensory Augmentation with Tactile Stimulation
Silhouette Interactions – Using the Hand Shadow As Interaction Modality
SimpleSkin: Towards Multipurpose Smart Garments
and 13 more
Publication Title
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015)
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
IEEE Xplore
Iron Man 2