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Augments:
Participating
Jisc digital capabilities framework: The six elements defined
Oculus wants to make immersive virtual theater a reality
Let's discuss Tribeca's hit VR experience 'Jack'
Democracy Earth - The Social Smart Contract Version 0.2 (an open source white paper)
The robot that staves off loneliness for chronically ill children
AV1 – the robot for children with long-term illness
Draw Me Close
Emotion Research Lab - Measure emotions and predict consumer behavior
How Ageism Contributes to the Second-Level Digital Divide: The Case of Canadian Seniors
Affectiva Overview
Spaces of everyday surveillance: Unfolding an analytical concept of participation
A Semiotics Of Human Actions For Wearable Augmented Reality Interfaces
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Aging, Culture, and Technology (2018-2020)
Autosurveillance and Affordances of Personal Agency and Security (2017)
Blockchain and Decentralization (2019)
Human-centered Design for Augmented Reality (AR) (2018-2021)
Writing Futures: Collaborative, Algorithmic, Autonomous (2021)
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and 44 more
People/Companies/Related Entities
Affectiva
All Seeing Eye Ltd
Anders Albrechtslund
Andrew Anthony
Annick Tanguay
CBS Interactive Inc.
Defense Advanced Research Projects Agency DARPA
Democracy Earth
Emotion Research Lab
Geoforum
Houssein Charmarkeh
Isabel Pedersen
Joan E. Solsman
Joelle Laplante
Joint Information Systems Committee (Jisc)
Jordan Tannahill
Journal of Technologies and Human Usability
Karen Dolva
Kenneth Burke
MIT Media Lab
Martine Lagacé
Massachusetts Institute Of Technology (MIT)
National Film Board of Canada
National Theatre
No Isolation
Oculus
Ollie Lindsey
Oslo University
Peter Lauritsen
Rana el Kaliouby
Rosalind Picard
Santiago Siri
Scott Stein
Semiotica
Steve Mann
Steve Rosenbaum
The Guardian
University Of Ottawa
Yelena Rachitsky
and 32 more
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Artificial Emotional Intelligence (Emotion AI)
Artificial Intelligence (AI)
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Augmented Reality (AR)
Biometrics
Blockchain
Closed-circuit Television (CCTV)
Data Analytics
Databases
Digital Technology
Digital Tokens
Distributed Ledger Technology (DLT)
Emotion Analytics
Emotion Recognition
Encryption
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Facial Action Coding System (FACS)
Facial Analysis
Facial Recognition
Fitness trackers
Head Mounted Displays (HMD)
Headsets
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Social Media
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Videos
Virtual Reality (VR)
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and 41 more
Marketing
$VOTE
AV1
Affdex SDK
Affectiva
All Seeing Eye
Baobob Studios
Democracy Earth
Draw Me Close
ERC20 Tokens
Ethereum
Facebook
Google Glass
Jack
Jisc
Lifelog
Microsoft
National Film Board of Canada
National Theatre
No Isolation
Oculus
Oculus Rift
Terminator
The Lizzy
Tribeca Film Festival
and 17 more
Keyword
Accessibility
Activism
Actor–Network-Theory (ANT)
Advertising
Ageism
Aging
Animation
and 73 more
title
A Semiotics Of Human Actions For Wearable Augmented Reality Interfaces
AV1 – the robot for children with long-term illness
Affectiva Overview
Democracy Earth - The Social Smart Contract Version 0.2 (an open source white paper)
Draw Me Close
Emotion Research Lab - Measure emotions and predict consumer behavior
How Ageism Contributes to the Second-Level Digital Divide: The Case of Canadian Seniors
Jisc digital capabilities framework: The six elements defined
Let's discuss Tribeca's hit VR experience 'Jack'
Oculus wants to make immersive virtual theater a reality
Spaces of everyday surveillance: Unfolding an analytical concept of participation
The robot that staves off loneliness for chronically ill children
and 5 more
Publication Title
CNET
Geoforum
Jisc
Journal of Technologies and Human Usability
Semiotica
The Guardian