Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game


Publication/Creation Date
September 9 2015
Creators/Contributors
Pinata Winoto (creator)
Tiffany Y. Tang (creator)
Wenzhou Kean University (contributor)
Media Type
Journal Article
Persuasive Intent
Academic
Description
Sensory substitution allows the visually impaired to regain access to the missing visual information by having the information processed by another intact sense (such as touch and hearing). In this paper, we present a low-cost wearable mobile game that utilizes auditory-visual sensory substitution to engage players. In particular, we employed an array of electrical auditory stimulators attached in a thin helmet worn by the visually impaired player. Our testing with blindfolded sighted players demonstrated the potential of our design in terms of accessibility and ease of use, and the effectiveness of sensory substitution.
HCI Platform
Wearables
Discursive Type
Inventions
Location on Body
Head

Date archived
October 31 2015
Last edited
January 25 2017
How to cite this entry
Pinata Winoto, Tiffany Y. Tang. (September 9 2015). "Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game ". 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct). International Joint Conference On Pervasive And Ubiquitous Computing Adjunct Publication. Fabric of Digital Life. https://fabricofdigitallife.com/index.php/Detail/objects/1335