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Technology:
Augmented Reality (AR)
In-Cabin Experience : Ready Care
BMW Reveals iVision Dee Advanced AI Concept Car
The Dee Movie | Meet the BMW i Vision Dee
Meet the Neuralink Cofounder Who Left and Started a Competitor That's Now Rapidly Catching Up
Apple Is Building A 3D Mixed-Reality World, But Don’t Call It Metaverse
The possibilities of the metaverse
Meta Connect Keynote 2022 - Zuckerberg Reveals Future Tech Meta Is Developing for the Metaverse
Game on: how tech companies are betting on the metaverse | FT Film
The US Military Is Building Its Own Metaverse
Breaking down language barriers with augmented reality | Google
Google shows off AR glasses that might make a case for augmented reality
Peridot Official Teaser | Niantic
Magic Leap 2. The most immersive AR headset for enterprise.
The Magic Leap 2 is Here, With an Interesting Pivot
VIVERSE - A Day in the Metaverse with VR, AR, AI, 5G & NFTs
Can the XR Industry Work Together to Build a Truly Open Metaverse?
ARitize Maps: Metaverse Creation App
How AI and immersive technology are being used to revitalize Indigenous languages
Magic Leap 2: New details about the technology
Meta has built an AI supercomputer it says will be world’s fastest by end of 2022
Introducing the AI Research SuperCluster — Meta’s cutting-edge AI supercomputer for AI research
The Metaverse Ideas From CES 2022 That We’re Most Excited – and Confused – About
VUZIX Shield
InWith says it's developed world's first soft electronic contact lens
Watch TCL reveal the Leiniao AR smart glasses at CES 2022
InWith Corp. Shows Off the Ultimate Metaverse Wearable at CES 2022
Mojo Vision Partners With Fitness Brands to Elevate Sports and Fitness Experience and Performance via Its Smart Contact Lens
A Decade of Snap: The Future of Snap
Kuo: Second-Generation Apple AR Headset to Launch in 2024 With Lighter Design, Redesigned Battery System, and More
Snap is already delivering on the future Meta is promising
Apple’s iPhone Successor Comes Into Focus
Wave: Next-Gen MR Smart Glasses for Gaming & Entertainment
Niantic | Meet You Out There
Access the Metaverse with Vuzix
Vuzix Shield™ Smart Glasses Named as Honoree for Multiple CES 2022 Innovation Awards
Building Virtual Worlds with Omniverse (GTC November 2021 Keynote Part 4)
Next 36
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Augmentation technologies: Dimensions, Scope and Classification for Augmentation Technologies
AR From Conception to Reality (2019)
Aging, Culture, and Technology (2018-2022)
Augmentation technologies: Augmentation Technologies and AI – An Ethical Design Futures Framework
Augmentation technologies: Agency, Affordances, and Enculturation of Augmentation Technologies
Augmentation technologies: Socio-ethical Consequences and Design Futures
Becoming Eyeborg: Rob Spence's Journey to Create a Digital Prosthetic Eye (2008-2014)
CHAR: Cultural Heritage Augmented Reality Apps (2020)
COVID-19 Tech (2020-2022)
Challenges with Improving Workplace Communication (2020)
Collaborative Authoethnography for Building Digital Literacy (2020)
Contemporary Telepathics (2016-2023)
Cultural Reality - A VR Experience (2019)
Digital Nostalgias: Pixels, GIFs, and Sound (2017)
Emerging Technologies for Business Communication (2019)
Emerging Technologies for Technical Communication (2019)
Exoskeleton Project (2016-2021)
Finding the Metaverse (2021-2022)
Fostering a Culture of Transcreation for Improving Mistranslation and Miscommunication (2020)
Human-centered Design for Augmented Reality (AR) (2018-2022)
Humanoid Robots (2017-2023)
Implanted and Embedded Medical Devices (2019)
Kids' Wearables Project (2010-2016)
Non-Traditional Prosthetics (2019)
Smart Contact Lenses (2008-2016)
Social Support Technologies for Seniors Project (2020)
Surveillance Issues and Technologies
The AR Cloud: Tech imaginaries, Future Risks and Potential Affordances (2021)
The Wearable Past (2018)
Using Technology to Navigate Foreign Lands and Cultures (2020)
VR as a Sales Tactic (2019)
Virtual Reality and Pedagogy (2017)
Wearables and Carryables for Everyday Communication: Past, Present, Future (2019)
What Language Sounds Like: Wearable Devices in Translation Communication (2019)
Workplace Sociality and Wellbeing (2017-2020)
Writing Futures: Collaborative, Algorithmic, Autonomous (2022-2023)
and 29 more
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Augments
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ANTVR
Cathy Hackl
J. Edward Swan
John Koetsier
Rokid
osterhoutgroup ODG
13th Street Universal
and 1253 more
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360 Degree Positional Tracking
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#GDC15
#lookinside
13th Street Universal
1492 Pictures
18Birdies
20th Century Fox
6D.ai
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"French Art Exhibit 'Mirages & Miracles' Combines Sculptures, Drawings & AR."
#31DaysofARVRinEDU: Day 13: Narrator AR
'Apple Glass' could project AR directly onto a wearer's retina
'Apple Glass' details leaked, will cost $499 and work with prescriptions
'Hyper-Reality' Shows A Dark Reality For Augmented Reality
2.24.19 #MWC19
2015 Wearable Tech Predictions from Tom Emrich
and 756 more
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2014 IEEE Games Entertainment and Media Conference
2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct Publication (UbiComp/ISWC 2015 Adjunct)
2015 ACM International Symposium on Wearable Computers (ISWC 2015)
9to5Google
9to5Mac
ANIWAA
AR Insider
and 261 more